Making Graphics Like it's 1993: Building the Catlantean 3D Retro Engine
Hacker News (AI keywords)·6 hours ago·Tutorial
This post kicks off a series on building Catlantean 3D, a retro engine replicating 1993 graphics technology. The author bypasses modern GPUs to implement pure CPU software rendering, fixed-point math, and 256-color palettes. It offers a fascinating look into early 3D algorithms like raycasting and affine texture mapping, serving as an educational resource for low-level graphics.