I bundled a fully local LLM inside my Unity game
Original: I bundled a fully local LLM inside my Unity game. No internet, no cloud, no API key. The conversation is the gameplay.
Simulation Simulator embeds a fully local LLM so unscripted conversation becomes the gameplay.
A developer shared a Unity game, Simulation Simulator, that bundles a local LLM with no internet, cloud service, or API key required. The game is a campfire chat simulator about DMT, simulation theory, and a monitor-headed friend, with five endings driven by natural AI interaction. The author sees this as a path toward richer NPCs, while noting local TTS and translation are still too slow for smooth gameplay.
這篇 r/LocalLLaMA 貼文介紹一款名為 Simulation Simulator 的 Unity 遊戲原型或 demo。作者表示,他把一個完全本地運行的 LLM 打包進遊戲內,因此遊玩時不需要網路、不依賴雲端服務,也不需要 API key。遊戲的核心不是傳統任務或固定對白,而是玩家與 AI 角色之間的自然對話;每次對話都會依玩家輸入即時生成,因此作者強調影片中的互動是有機、非腳本式的。
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